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IMMERSIVE TRAINING 3D DESIGN STYLE GUIDE UI DESIGN
ROYAL NAVY
Development of a modernised style guide, UI, immersive training and 3D assets for Project Selborne
How do you modernise defence e-learning for an audience that grew up with games?
MY ROLE
Having worked at Babcock previously on a similar defence e-learning contract where I had felt frustrated by the style guide, I wanted to transform and elevate the visual design of the e-learning to reflect the audience we were set to target; naval personnel who were familiar with technology and gaming. I also wanted to create a premium learning experience that reflected the technological and strategic content in an immersive and engaging format.I set about researching and pulling together moodboards and references of immersive and technological imagery and interactive platforms as examples of ways in which we could create a unified aesthetic across the courses, as well as how we could create guided learning representations of complex information in clear and engaging ways.
After getting buy-in from the Media Development Manager and the wider team, I worked on creating a style guide outlining re-usable elements such as colours, UI elements, labels, arrows. These were tested against both dark and light backgrounds, and I also worked on designing slide templates for Articulate Storyline, the software that the e-learning designers were using to put together the lessons in.
Alongside this, I was working on live media requests where I implemented the Style Guide graphic elements into the 3D environments and assets that I was creating.
A highlight piece was working on the first Interactive Training lesson within the Control Information Centre onboard a navy submarine. I modelled the 3D assets in 3Ds Max, implemented them in Unity, and working with an engineer, I developed the UI and interactive animations within the lesson.